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Tutorials

Hand-authored guides for building fluid overlays, screen distortion, and particle effects with three-fluid-fx.

three-fluid-fx tutorials

Build the effect, not the fluid solver.

These guides explain what the library gives you, which effect family to use, and how to tune the important parameters for a finished visual result.

Start Getting Started

A compact integration path for the solver, pointer splats, outputs, resize handling, and the parameters you actually tune.

Visual effects Effects Guide

A practical catalog of overlays and distortions: what each family reads, when to use it, and which parameters make it look good.

Particles Particles Guide

How to use the fluid field with procedural particles and GPGPU particles, why camera data is passed, and how to tune the motion without ambiguity.

Pipeline choice GLSL vs TSL

The same fluid concepts in two render pipelines: WebGL EffectComposer passes and WebGPU RenderPipeline nodes.

Demo walkthroughs

Personal tutorials for every demo.

Each walkthrough is tied to a runnable example and explains the render path, the fluid output it consumes, and the controls that actually change the result.

Minimal TSL Examples

Minimal WebGL Examples

Full TSL Examples

Full WebGL Examples